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macrom
edia
™
®
Server-Side Communication
ActionScript Dictionary
Macromedia Flash
™
Communicatio
n Server
MX
1
2
...
296
297
298
299
300
301
302
303
304
305
306
...
368
369
Getting Started with
1
Flash Communication Server
1
Chapter 16
6
Using additional resources
7
• Macromedia Flash books
7
Installation and Workflow
9
Chapter 210
10
Installation and Workflow 11
11
Chapter 212
12
Installation and Workflow 13
13
Sends/receives
14
Installation and Workflow 15
15
Chapter 216
16
Installation and Workflow 17
17
Chapter 218
18
Installation and Workflow 19
19
Chapter 220
20
GLOSSARY
21
Managing Flash
22
Communication Server
22
INTRODUCTION
26
Typographical conventions
27
Additional resources
27
CHAPTER 1
28
Chapter 18
29
Chapter 110
31
Managing the Server
32
Managing the Server 13
34
• A Vhost.xml file
35
• An Application.xml file
35
Managing the Server 15
36
Managing the Server 17
38
Managing the Server 21
42
To add an administrator:
42
To remove an administrator:
42
Chapter 222
43
Managing the Server 23
44
Chapter 224
45
Web root Directory
47
(port 80)
47
FlashCom Application
47
Directory (port 1935)
47
Deployment: two computers
48
Chapter 328
49
About configuration levels
50
Chapter 330
51
About the configuration files
53
Chapter 334
55
Chapter 336
57
Chapter 338
59
Chapter 340
61
Chapter 342
63
Chapter 344
65
Chapter 346
67
Chapter 348
69
Server Security
70
• Server.xml
71
• Adaptor.xml
71
• Vhost.xml
71
• Application.xml
72
About privacy
74
Deploying secure applications
74
Developing Communication
79
About This Manual
83
Live stream
87
Recorded stream
87
Chapter 114
92
Chapter 116
94
Connecting to the server
95
Chapter 118
96
To view the source file:
97
To see the sample in action:
97
Chapter 120
98
Options menu
98
Chapter 122
100
CHAPTER 2
101
Applications
101
Client 1 Client 2
102
Chapter 226
104
Chapter 228
106
SharedObject.onSync
107
Chapter 230
108
CHAPTER 3
109
Sample Applications
109
Sample 1: Recording a Stream
110
Sample Applications 33
111
Chapter 3 34
112
Sample 2: Shared Text
113
Chapter 3 36
114
Sample 3: Shared Ball
115
Sample 4: Hello Server
116
Sample Applications 39
117
Chapter 3 40
118
Sample 5: Text Chat
119
Chapter 3 42
120
Sample Applications 43
121
Chapter 3 44
122
Sample Applications 45
123
Sample 6: Record a List
124
Sample Applications 47
125
Chapter 3 48
126
Sample Applications 49
127
Chapter 3 50
128
CHAPTER 4
129
Chapter 452
130
Chapter 454
132
Chapter 456
134
Debugging your application
136
• Is the server running?
138
Adding a privacy module
138
Chapter 462
140
Coding conventions
141
• Movie name: my_movie.swf
141
• // :TODO: topic
142
• // :BUG: [bugid] topic
142
• // :KLUDGE:
142
• // :TRICKY:
143
Chapter 466
144
File types and paths
145
Chapter 468
146
Snapshots and thumbnails
148
Chapter 472
150
Chapter 474
152
Application object
153
Camera object
154
Client object
155
NetStream object
156
SharedObject object
158
Chapter 482
160
Assign an owner
160
Chapter 484
162
CHAPTER 5
163
Sample 1: Simple Remoting
164
Chapter 588
166
Sample 2: Sending Mail
168
Chapter 592
170
Sample 3: Recordset
171
Chapter 594
172
Chapter 596
174
APPENDIX
175
Management Tools
175
4 Click Connect
176
Appendix 100
178
Appendix 104
182
Messages per Sec (In/Out)
182
Appendix 106
184
Operator
185
Appendix 108
186
Request Limits
186
Index 111
189
Index112
190
Index 113
191
Client-Side Communication
192
ActionScript Dictionary
192
CONTENTS
194
Contents4
195
Contents 5
196
Contents6
197
Camera (object)
200
• Flash Player 6
200
Method Description
202
Camera.get
204
Camera.names
210
Camera.onActivity
211
Camera.onStatus
212
Camera.setQuality
213
Camera.setLoopback
214
Camera.setMode
215
Camera.setMotionLevel
216
LocalConnection (object)
219
LocalConnection.allowDomain
221
Parameters
223
Description
223
LocalConnection.domain
224
LocalConnection.onStatus
226
LocalConnection.send
227
Microphone (object)
229
Microphone.activityLevel
230
Microphone.gain
231
Microphone.get
232
Microphone.name
235
Microphone.onStatus
237
Microphone.rate
238
Microphone.setSilenceLevel
240
Microphone.silenceLevel
242
NetConnection.call
246
NetConnection.close
247
NetConnection.connect
248
• The server is running
250
See also
251
NetConnection.uri
253
NetStream (object)
253
NetStream.attachAudio
256
NetStream.setBufferTime. The
260
NetStream.setBufferTime
260
Availability
263
NetStream.publish
265
NetStream.seek
268
NetStream.time
271
SharedObject.data
279
SharedObject.getLocal
282
SharedObject.send
288
SharedObject.setFps
289
Video (object)
291
Video.attachVideo
292
Video.width
295
Appendix106
297
NetStream information objects
298
Appendix108
299
Server-Side Communication
301
Using naming conventions
306
Contents of the dictionary
307
Application (object)
309
Application.acceptConnection
310
Application.clearStreams
312
Application.clients
313
Application.disconnect
314
Application.name
314
Application.onAppStart
315
Application.onAppStop
315
Application.onConnect
316
Application.onDisconnect
318
Application.onStatus
319
Application.registerClass
320
Application.registerProxy
321
Application.rejectConnection
322
Application.server
323
Client (object)
324
Client.agent
326
Client.call
327
Client.getBandwidthLimit
329
Client.ip
330
Client.readAccess
330
Client.referrer
331
Client.__resolve
331
Client.setBandwidthLimit
332
Client.writeAccess
333
NetConnection (object)
334
NetConnection.addHeader
335
NetConnection.isConnected
338
NetConnection.onStatus
339
SharedObject (object)
341
• Sharing data in real time
341
SharedObject.clear
343
SharedObject.close
344
SharedObject.flush
345
SharedObject.get
345
SharedObject.getProperty
347
SharedObject.getPropertyNames
348
SharedObject.handlerName
348
SharedObject.lock
349
SharedObject.name
349
SharedObject.onStatus
350
SharedObject.purge
352
SharedObject.resyncDepth
353
SharedObject.setProperty
354
SharedObject.size
355
SharedObject.unlock
355
SharedObject.version
356
Stream (object)
356
Stream.bufferTime
357
Stream.clear
358
Stream.get
358
Stream.length
359
Stream.name
359
Stream.onStatus
359
Stream.play
360
Stream.record
362
Stream.send
363
Stream.setBufferTime
364
Appendix68
368
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