
Client-Side Communication ActionScript 45
Microphone.names
Availability
• Flash Player 6.
• Flash Communication Server MX (not required).
Usage
Microphone.names
Note: The correct syntax is Microphone.names. To assign the return value to a variable, use syntax like
micArray = Microphone.names. To determine the name of the current microphone, use
activeMicrophone.name.
Description
Read-only class property; retrieves an array of strings reflecting the names of all available sound
capture devices without displaying the Flash Player Privacy Settings panel. This array behaves the
same as any other ActionScript array, implicitly providing the zero-based index of each sound
capture device and the number of sound capture devices on the system (by means of
Microphone.names.length). For more information, see the “Array (object)” entry in the online
Flash ActionScript Dictionary in the Flash MX Help menu.
Calling
Microphone.names requires an extensive examination of the hardware, and it may take
several seconds to build the array. In most cases, you can just use the default microphone.
Example
The following code returns information on the array of audio devices.
allMicNames = Microphone.names;
_root.debugWindow += "Microphone.names() located these device(s):" + newline;
for(i=0; i < allMicNames.length; i++){
debugWindow += "[" + i + "]: " + allMicNames[i] + newline;
}
For example, the following information could be displayed:
Microphone.names() located these device(s):
[0]: Crystal SoundFusion(tm)
[1]: USB Audio Device
See also
Array (object) in the online Flash ActionScript Dictionary in the Flash MX Help menu,
Microphone.name
Microphone.onActivity
Availability
• Flash Player 6.
• Flash Communication Server MX (not required).
Usage
activeMicrophone.onActivity = function(activity) {
// Your code here
}
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