MACROMEDIA FLASH COMMUNICATION SERVER MX-SERVER-SIDE COMMUNICATION ACTIONSCRIPT DICTIONARY Manuale Utente Pagina 12

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Chapter 112
Server-side application files include script files (ASC files), stream files (such as FLVs), and
shared object files (FSOs) and must always remain on the server computer. By default, the
installer installs server-side files for the sample applications in C:\Program
Files\Macromedia\Flash Communication Server MX\applications in Windows, and /opt/
macromedia/fcs/applications on UNIX. (This directory is referred to as the applications
directory.) The location of the applications directory is written to the
<AppsDir> tag in the
Vhost.xml file. The server will therefore always look for server-side application files in the
location specified in
<AppsDir>.
When you begin developing applications, you must create a registered application directory for
your application in the applications directory with the name of the application and keep the
applications server-side files there. For example, for your application called my_app, create a
my_app subdirectory in the applications directory and put the server-side files for my_app in
that subdirectory (.../applications/myapp).
During development, you can keep client-side and server-side application files together, if you
want. When you deploy applications on a public server, you'll need to separate client files from
your server-side source files. Your SWF and HTML files should be accessible through a web
server, if youre using a web server. Your server-side ASC files, your audio/video FLV files, FSO
files, and your ActionScript FLA source files should not be accessible to a user browsing your
website.
In addition to installing the server files on your server computer, you install authoring extensions
on your authoring computer, to help you write and manage communication applications in
Macromedia Flash. The authoring extensions, such as the NetConnection Debugger and the
Communication App inspector, are packaged with Flash Communication Server but can be
accessed through the Flash MX authoring tool. If your authoring computer is the same as your
server computer, you can install the authoring extensions when you install the server. If your
authoring computer is different, see “Installing Flash authoring extensions on the Macintosh” or
“Installing Flash authoring extensions in Windows” on page 16.
To install Flash Communication Server in Windows:
1 Locate the installation file, FlashComInstaller.exe.
This file is on your installation CD, or you may have downloaded it.
2 Double-click the installer icon.
The installer launches.
3 Follow the prompts in the installation wizard.
The following steps offer tips for selected steps.
4 Enter a valid serial number, if you have one. If you want, you can enter it later using the
Administration Console.
5 If you plan to author on the Flash Communication Server computer using Flash MX, it is
recommended that you choose a Complete install, which installs the server, authoring
extensions, and sample applications and documentation.
If this computer is your production computer, you might want to choose a Custom install and
choose exactly what you install.
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