
TUTORIALS POINT
Simply Easy Learning Page 79
play(targets:Array = null, playReversedFromEnd:Boolean = false):Array
Begins playing the effect.
resume():void
Resumes the effect after it has been paused by a call to the pause() method.
reverse():void
Plays the effect in reverse, if the effect is currently playing, starting from the current position of the
effect.
stop():void
Stops the effect, leaving the effect targets in their current state.
Protected methods
applyValueToTarget(target:Object, property:String, value:*, props:Object):void
Used internally by the Effect infrastructure.
effectEndHandler(event:EffectEvent):void
Called when an effect instance has finished playing.
effectStartHandler(event:EffectEvent):void
This method is called when the effect instance starts playing.
effectStopHandler(event:EffectEvent):void
Called when an effect instance has stopped by a call to the stop() method.
filterInstance(propChanges:Array, target:Object):Boolean
Determines the logic for filtering out an effect instance.
getValueFromTarget(target:Object, property:String):*
Called by the captureStartValues() method to get the value of a property from the target.
initInstance(instance:IEffectInstance):void
Copies properties of the effect to the effect instance.
Events
effectEnd
Dispatched when one of the effect's instances finishes playing, either when the instance finishes
playing or when the effect is interrupted by a call to the end() method.
Commenti su questo manuale